[ver.0.2.4-demo] - Normal difficulty rebalance!


[ver.0.2.4-demo] – 01/03/2025

Comment:

  • Hello everyone! :D
    I hope you been having a blast playing my demo during NextFest, here’s a list of changes that I’ve been working on during this week to address issues that I noticed players were having with the game, most notably the game’s combat difficulty.

New Features:

  • 3 extra tutorials added to the game.

  • Tutorials now stay extra time on screen based on their relative size (amount of information), and if the player is active in combat or not.

Adjustments:

  • Improved the conditions for the “gun reload” tutorial to appear on screen.

  • The player’s “quick turn” action speed has been increased by 50%

    • It was just marginally better to use “quick turn” rather than manually turning 180 degrees, considering the necessity of having to press an extra input, its use was hardly ever warranted.

      Now the action should feel much better to use in combat.

  • Normal combat difficulty rebalance:

    • Reduced Flere’s damage per attack by ~30%.

    • Reduced Flere’s total health by 20%.

    • Reduced Flere’s movement speed acceleration by ~15%.

    • Reduced Flere’s sight radius by 10%.

    • Reduced the hearing radius of noises the main character can produce.

    • Increased the chance of landing a critical hit on Flere (pistol headshots.) by ~15%.

    • Increased the default number of handgun bullets per pickup stack from 8 to 10.

    • Reduced the chance for Flere to attempt to dodge an attack by ~5%.

    • Reduced the durability loss of items per action by ~7%.

  • Hard difficulty rebalance:

    • Reduced Flere’s damage per attack by ~10%.

  • Normal puzzle difficulty rebalance:

    • Increased the number of available manual saves.

  • Removed the developer’s hard difficulty recommendation from the description, now it should better reflect player’s expectations of what each difficulty entails.

Bug Fixes:

  • Thanks to feedback from Steam players, I fixed an inconsistent issue with the flashlight needing to be turned on so players could interact with objects that are very clearly visible on screen.
    From now on only objects completely masked in darkness will make use of this feature.

  • The player will now be considered to be in darkness when outside during the night.

  • Input remapping and resetting inputs now trigger a ui sfx appropriately.

  • The tutorial queue now resets when a game ends, you won’t see tutorials that can be better served mid-game appear as soon as a new play-through begins.

Crash Fixes:

Known Issues:

  • There seems to be an issue with Linux players crashing at random intervals during the game, it appears to only affect players running the kernel 6.5., all other windows versions and Linux kernels are working fine so far.

Files

THE KING IN THE SHADES - Windows Demo 728 MB
Version 0.2.4-demo 25 days ago
THE KING IN THE SHADES - Linux Demo 705 MB
Version 0.2.4-demo 25 days ago

Get THE KING IN THE SHADES - demo

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